Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
In this paper we introduce a mesh approximation method that uses a volume-based metric. After a geometric simplification, we minimize the volume between the simplified mesh and th...
Pierre Alliez, Nathalie Laurent, Henri Sanson, Fra...
In this paper we consider the problem of reconstructing triangular surfaces from given contours. An algorithm solving this problem has to decide which contours of two successive s...
Reinhard Klein, Andreas Schilling, Wolfgang Stra&s...
This paper describes an interior surface generation method and a strategy for all-hexahedral mesh generation. It is well known that a solid homeomorphic to a ball with even number...
Tatsuhiko Suzuki, Shigeo Takahashi, Jason Shepherd