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» Quadrilateral mesh simplification
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VMV
2003
174views Visualization» more  VMV 2003»
13 years 9 months ago
Interactive Visualization of Large Finite Element Models
198 Triangles Std. Wire Frame 2 Triangles 32×32 Texture Finite element models used in crash worthiness simulations now contain more than one million mostly quadrilateral elements...
Dirc Rose, Thomas Ertl
SI3D
1999
ACM
13 years 12 months ago
MMR: an interactive massive model rendering system using geometric and image-based acceleration
We present a system for rendering very complex 3D models at interactive rates. We select a subset of the model as preferred viewpoints and partition the space into virtual cells. ...
Daniel G. Aliaga, Jonathan D. Cohen, Andrew Wilson...
CGF
2006
107views more  CGF 2006»
13 years 7 months ago
Volume-Surface Trees
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
TMM
2010
143views Management» more  TMM 2010»
13 years 2 months ago
A Comparison of Perceptually-Based Metrics for Objective Evaluation of Geometry Processing
Recent advances in 3D graphics technologies have led to an increasing use of processing techniques on 3D meshes, such as filtering, compression, watermarking, simplification, defor...
Guillaume Lavoué, Massimiliano Corsini
SIGGRAPH
2000
ACM
13 years 12 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...