198 Triangles Std. Wire Frame 2 Triangles 32×32 Texture Finite element models used in crash worthiness simulations now contain more than one million mostly quadrilateral elements...
We present a system for rendering very complex 3D models at interactive rates. We select a subset of the model as preferred viewpoints and partition the space into virtual cells. ...
Daniel G. Aliaga, Jonathan D. Cohen, Andrew Wilson...
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
Recent advances in 3D graphics technologies have led to an increasing use of processing techniques on 3D meshes, such as filtering, compression, watermarking, simplification, defor...
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...