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CA
1997
IEEE
14 years 2 months ago
Layered Modular Action Control for Communicative Humanoids
Face-to-face interaction between people is generally effortless and effective. We exchange glances, take turns speaking and make facial and manual gestures to achieve the goals of ...
Kristinn R. Thórisson
GAMEON
2003
13 years 11 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
PAA
2008
13 years 10 months ago
Human action recognition in videos based on the Transferable Belief Model
Abstract This paper focuses on human behavior recognition where the main problem is to bridge the semantic gap between the analogue observations of the real world and the symbolic ...
Emmanuel Ramasso, Costas Panagiotakis, Denis Pelle...
PAMI
2010
188views more  PAMI 2010»
13 years 8 months ago
A Unified Probabilistic Framework for Spontaneous Facial Action Modeling and Understanding
—Facial expression is a natural and powerful means of human communication. Recognizing spontaneous facial actions, however, is very challenging due to subtle facial deformation, ...
Yan Tong, Jixu Chen, Qiang Ji
PERVASIVE
2009
Springer
14 years 4 months ago
Askus: Amplifying Mobile Actions
Information sharing has undeniably become ubiquitous in the Internet age. The global village created on the Internet provides people with instant access to information and news on ...
Shin'ichi Konomi, Niwat Thepvilojanapong, Ryohei S...