A problem of planning for cooperative teams under uncertainty is a crucial one in multiagent systems. Decentralized partially observable Markov decision processes (DECPOMDPs) prov...
We present a multi-agent system designed to detect malicious traffic in high-speed networks. In order to match the performance requirements related to the traffic volume, the net...
Conventional human-computer interfaces for the exploration of volume datasets employ the mouse as an input device. Specifying an oblique orientation for a crosssectional plane thr...
Rahul Sarkar, Chrishnika de Almeida, Noureen Syed,...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Search engine-based features are a basic interaction mean for users to find information inside a Web-based Learning Management Systems (LMS); nonetheless, traditional solutions la...
Alessandro Bozzon, Tereza Iofciu, Wolfgang Nejdl, ...