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ECAI
2010
Springer
13 years 11 months ago
Implicit Learning of Compiled Macro-Actions for Planning
We build a comprehensive macro-learning system and contribute in three different dimensions that have previously not been addressed adequately. Firstly, we learn macro-sets conside...
Muhammad Abdul Hakim Newton, John Levine
ML
1998
ACM
220views Machine Learning» more  ML 1998»
13 years 9 months ago
Learning to Improve Coordinated Actions in Cooperative Distributed Problem-Solving Environments
Abstract. Coordination is an essential technique in cooperative, distributed multiagent systems. However, sophisticated coordination strategies are not always cost-effective in all...
Toshiharu Sugawara, Victor R. Lesser
BIRTHDAY
2009
Springer
14 years 4 months ago
Reasoning About Alternative Requirements Options
This paper elaborates on some of the fundamental contributions made by John Mylopoulos in the area of Requirements Engineering. We specifically focus on the use of goal models and ...
Axel van Lamsweerde
CIG
2006
IEEE
14 years 4 months ago
Modeling Children's Entertainment in the Playware Playground
Abstract— This paper introduces quantitative measurements/metrics of qualitative entertainment features within interactive playgrounds inspired by computer games and proposes art...
Georgios N. Yannakakis, Henrik Hautop Lund, John H...
LICS
2005
IEEE
14 years 3 months ago
Mean-Payoff Parity Games
Games played on graphs may have qualitative objectives, such as the satisfaction of an ω-regular property, or quantitative objectives, such as the optimization of a realvalued re...
Krishnendu Chatterjee, Thomas A. Henzinger, Marcin...