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» Qualities in Possible Worlds
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NETGAMES
2006
ACM
14 years 4 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
SG
2005
Springer
14 years 3 months ago
Virtual Camera Planning: A Survey
Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the vir...
Marc Christie, Rumesh Machap, Jean-Marie Normand, ...
WCRE
2009
IEEE
14 years 5 months ago
SQUAD: Software Quality Understanding through the Analysis of Design
—Object-oriented software quality models usually use metrics of classes and of relationships among classes to assess the quality of systems. However, software quality does not de...
Foutse Khomh
CSCWD
2008
Springer
14 years 4 days ago
Educational technology for collaborative virtual environments
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
Marcio Cunha, Alberto Barbosa Raposo, Hugo Fuks
DASFAA
2009
IEEE
104views Database» more  DASFAA 2009»
14 years 5 months ago
Tailoring Data Quality Models Using Social Network Preferences
To succeed in their tasks, users need to manage data with the most adequate quality levels possible according to specific data quality models. Typically, data quality assessment co...
Ismael Caballero, Eugenio Verbo, Manuel A. Serrano...