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IEEECGIV
2005
IEEE
14 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
ATAL
2003
Springer
14 years 27 days ago
Tools and techniques for performance measurement of large distributed multiagent systems
Performance measurement of large distributed multiagent systems (MAS) offers challenges that must be addressed explicitly in the agent infrastructure. Performance data is widely d...
Aaron Helsinger, Richard Lazarus, William Wright, ...
HPDC
2002
IEEE
14 years 18 days ago
Flexibility, Manageability, and Performance in a Grid Storage Appliance
We present NeST, a flexible software-only storage appliance designed to meet the storage needs of the Grid. NeST has three key features that make it well-suited for deployment in...
John Bent, Venkateshwaran Venkataramani, Nick LeRo...
EXACT
2009
13 years 5 months ago
Towards the Explanation of Workflows
Across many fields involving complex computing, software systems are being augmented with workflow logging functionality. The log data can be effectively organized using declarativ...
James Michaelis, Li Ding, Deborah L. McGuinness
IHI
2010
173views Healthcare» more  IHI 2010»
13 years 2 months ago
Towards large-scale sharing of electronic health records of cancer patients
The rising cost of healthcare is one of the major concerns faced by the nation. One way to lower healthcare costs and provide better quality care to patients is through the effect...
Praveen R. Rao, Stanley A. Edlavitch, Jeffrey L. H...