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NETGAMES
2006
ACM
14 years 1 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
WWW
2003
ACM
14 years 8 months ago
P2Cast: peer-to-peer patching scheme for VoD service
Providing video on demand (VoD) service over the Internet in a scalable way is a challenging problem. In this paper, we propose P2Cast - an architecture that uses a peer-to-peer a...
Yang Guo, Kyoungwon Suh, James F. Kurose, Donald F...
WWW
2008
ACM
14 years 8 months ago
Finding the right facts in the crowd: factoid question answering over social media
Community Question Answering has emerged as a popular and effective paradigm for a wide range of information needs. For example, to find out an obscure piece of trivia, it is now ...
Jiang Bian, Yandong Liu, Eugene Agichtein, Hongyua...
ICC
2007
IEEE
239views Communications» more  ICC 2007»
14 years 1 months ago
Measuring WCDMA and HSDPA Delay Characteristics with QoSMeT
—Quality of Service (QoS) is becoming increasingly important with the rise of multimedia applications (e.g., voice over IP (VoIP), video conferencing, online gaming, and Internet...
Jarmo Prokkola, Mikko Hanski, Marko Jurvansuu, Mil...
EENERGY
2010
13 years 10 months ago
Energy saving and network performance: a trade-off approach
Power consumption of the Information and Communication Technology sector (ICT) has recently become a key challenge. In particular, actions to improve energy-efficiency of Internet...
Carla Panarello, Alfio Lombardo, Giovanni Schembra...