Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
—A Virtual Private Network (VPN) aims to emulate the services provided by a private network over the shared Internet. The endpoints of e connected using abstractions such as Virt...
Service provisioning is currently a challenging issue to offer future telecommunication services efficiently and at the same time in a flexible and user friendly manner. As a cont...
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Abstract. Network-server architecture has become a de-facto standard for Distributed Virtual Environment (DVE) systems. In these systems, a large set of remote users share a 3D vir...