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» Quantifying immersion in virtual reality
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HCI
2007
14 years 11 days ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
CG
2006
Springer
13 years 11 months ago
A realtime immersive application with realistic lighting: The Parthenon
Off-line rendering techniques have nowadays reached an astonishing level of realism but pay the cost of long computational times. The new generation of programmable graphic hardwa...
Marco Callieri, Paul E. Debevec, J. Pair, Roberto ...
ICAT
2007
IEEE
14 years 5 months ago
Coding gaze tracking data with chromatic gradients for VR Exposure Therapy
This article presents a simple and intuitive way to represent the eye-tracking data gathered during immersive virtual reality exposure therapy sessions. Eye-tracking technology is...
Bruno Herbelin, Helena Grillon, Pablo de Heras Cie...
VW
1998
Springer
171views Virtual Reality» more  VW 1998»
14 years 3 months ago
Las Meninas in VR: Storytelling and the Illusion in Art
Las Meninas is a virtual reality (VR) artwork based on the painting of the same name by Spanish painter Diego Velazquez. Created for the CAVE(tm), Las Meninas attempts to establis...
Hisham Bizri, Andrew E. Johnson, Christina Vasilak...
CGVR
2007
14 years 11 days ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski