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» Quantifying immersion in virtual reality
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APGV
2006
ACM
140views Visualization» more  APGV 2006»
14 years 1 months ago
Large displays enhance spatial knowledge of a virtual environment
Previous research has found performance for several egocentric tasks to be superior on physically large displays relative to smaller ones, even when visual angle is held constant....
Jonathan Z. Bakdash, Jason S. Augustyn, Dennis Pro...
UIC
2007
Springer
14 years 1 months ago
Activity Recognition Using an Egocentric Perspective of Everyday Objects
This paper presents an activity recognition approach based on the tracking of a specific human actor’s current object manipulation actions, complemented by two kinds of situation...
Dipak Surie, Thomas Pederson, Fabien Lagriffoul, L...
HAPTICS
2006
IEEE
14 years 1 months ago
Haptically Annotated Movies: Reaching Out and Touching the Silver Screen
The film industry consistently strives to make the movie-going experience more immersive and more captivating, through larger screens, higher-quality images, and increasingly soph...
Derek Gaw, Daniel Morris, Kenneth Salisbury
GW
2003
Springer
146views Biometrics» more  GW 2003»
14 years 19 days ago
Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library
This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a ma...
Antonio Camurri, Barbara Mazzarino, Gualtiero Volp...
ICASSP
2011
IEEE
12 years 11 months ago
Perceiving graphical and pictorial information via touch and hearing
With the ever increasing availability of the Internet and electronic media rich in graphical and pictorial information – for communication, commerce, entertainment, art, educati...
Pubudu Madhawa Silva, Thrasyvoulos N. Pappas, Josh...