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FDG
2009
ACM
15 years 7 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
DIGRA
2003
Springer
15 years 7 months ago
Conditions of Engagement in Game Simulation: Contexts of Gender, Culture and Age
We advocate a research approach to determining the conditions of engagement in game simulation that is a multi-disciplinary cultural and scientific inquiry at the juncture of psyc...
Ralph Noble, Kathleen Ruiz, Marc Destefano, Jonath...
ICCAD
1997
IEEE
53views Hardware» more  ICCAD 1997»
15 years 6 months ago
A quantitative approach to functional debugging
We introduce a novel cut-based debugging paradigm. It coordinates design emulation and simulation and enables fast transition from one to another. Emulation or functional implemen...
Darko Kirovski, Miodrag Potkonjak
HCI
2009
15 years 8 days ago
Interactive Game Based Learning: Advantages and Disadvantages
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
Margit Pohl, Markus Rester, Peter Judmaier
108
Voted
SODA
2010
ACM
160views Algorithms» more  SODA 2010»
15 years 12 months ago
Solving Simple Stochastic Tail Games
Stochastic games are a natural model for open reactive processes: one player represents the controller and his opponent represents a hostile environment. The evolution of the syste...
Hugo Gimbert, Florian Horn