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BMCBI
2004
121views more  BMCBI 2004»
15 years 2 months ago
Asynchronous adaptive time step in quantitative cellular automata modeling
Background: The behaviors of cells in metazoans are context dependent, thus large-scale multicellular modeling is often necessary, for which cellular automata are natural candidat...
Hao Zhu, Peter Y. H. Pang, Yan Sun, Pawan Dhar
CSCW
2011
ACM
14 years 9 months ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
WSC
2000
15 years 3 months ago
Modeling reality with simulation games for a cooperative learning
In this work we want to show the importance of visualization, interfaces and re-design techniques through 3D modeling, animations and VRML in the developing of the simulation game...
João Rafael Galvão, Paulo Garcia Mar...
AAAI
2010
15 years 4 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
DIGRA
2005
Springer
15 years 8 months ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen