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ROBOCUP
2007
Springer
105views Robotics» more  ROBOCUP 2007»
14 years 5 months ago
Probabilistic Decision Making in Robot Soccer
Decision making is an important issue in robot soccer, which has not been investigated deeply enough by the RoboCup research community. This paper proposes a probabilistic approach...
Pablo Guerrero, Javier Ruiz-del-Solar, Gonzalo D&i...
CONCUR
2012
Springer
12 years 1 months ago
Making Weighted Containment Feasible: A Heuristic Based on Simulation and Abstraction
Simulation and Abstraction Guy Avni and Orna Kupferman School of Computer Science and Engineering, Hebrew University, Israel Weighted automata map input words to real numbers and a...
Guy Avni, Orna Kupferman
QEST
2006
IEEE
14 years 4 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
IISWC
2006
IEEE
14 years 4 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
QEST
2007
IEEE
14 years 5 months ago
Stochastic Game Logic
Stochastic game logic (SGL) is a new temporal logic that combines features of alternating temporal logic (to formalize the individual views and cooperation and reaction facilities...
Christel Baier, Tomás Brázdil, Marcu...