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ASSETS
2006
ACM
14 years 1 months ago
Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
AR
2007
138views more  AR 2007»
13 years 7 months ago
Integrating robotics and neuroscience: brains for robots, bodies for brains
—Researchers in robotics and artificial intelligence have often looked at biology as a source of inspiration for solving their problems. From the opposite perspective, neuroscie...
Michele Rucci, Daniel Bullock, Fabrizio Santini
MIAR
2010
IEEE
13 years 6 months ago
Manifold Learning for Image-Based Gating of Intravascular Ultrasound(IVUS) Pullback Sequences
Intravascular Ultrasound(IVUS) is an imaging technology which provides cross-sectional images of internal coronary vessel structures. The IVUS frames are acquired by pulling the ca...
Gozde Gul Isguder, Gözde B. Ünal, Martin...
BMVC
2010
13 years 5 months ago
Label propagation in complex video sequences using semi-supervised learning
We propose a novel directed graphical model for label propagation in lengthy and complex video sequences. Given hand-labelled start and end frames of a video sequence, a variation...
Ignas Budvytis, Vijay Badrinarayanan, Roberto Cipo...
AI
2006
Springer
13 years 7 months ago
Generating and evaluating evaluative arguments
Evaluative arguments are pervasive in natural human communication. In countless situations people attempt to advise or persuade their interlocutors that something is desirable (vs...
Giuseppe Carenini, Johanna D. Moore