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SENSYS
2006
ACM
15 years 8 months ago
StarDust: a flexible architecture for passive localization in wireless sensor networks
The problem of localization in wireless sensor networks where nodes do not use ranging hardware, remains a challenging problem, when considering the required location accuracy, en...
Radu Stoleru, Pascal Vicaire, Tian He, John A. Sta...
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
15 years 8 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
SOUPS
2006
ACM
15 years 8 months ago
The methodology and an application to fight against Unicode attacks
Unicode is becoming a dominant character representation format for information processing. This presents a very dangerous usability and security problem for many applications. The...
Anthony Y. Fu, Xiaotie Deng, Liu Wenyin, Greg Litt...
UIST
2006
ACM
15 years 8 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
VRST
2006
ACM
15 years 8 months ago
Hand-held virtual reality: a feasibility study
Hand-held computing devices are ubiquitous and have become part of our lives these days. Moreover, hand-held devices are also increasingly being equipped with special sensors and ...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
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