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» Quantum Monte Carlo on graphical processing units
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SIPS
2008
IEEE
14 years 1 months ago
Efficient mapping of advanced signal processing algorithms on multi-processor architectures
Modern microprocessor technology is migrating from simply increasing clock speeds on a single processor to placing multiple processors on a die to increase throughput and power pe...
Bhavana B. Manjunath, Aaron S. Williams, Chaitali ...
FCCM
2008
IEEE
212views VLSI» more  FCCM 2008»
14 years 1 months ago
Map-reduce as a Programming Model for Custom Computing Machines
The map-reduce model requires users to express their problem in terms of a map function that processes single records in a stream, and a reduce function that merges all mapped out...
Jackson H. C. Yeung, C. C. Tsang, Kuen Hung Tsoi, ...
TOG
2010
134views more  TOG 2010»
13 years 2 months ago
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori ...
MICRO
2005
IEEE
139views Hardware» more  MICRO 2005»
14 years 1 months ago
Shader Performance Analysis on a Modern GPU Architecture
This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU) architecture using real graphic applications. The archi...
Victor Moya Del Barrio, Carlos González, Jo...
CORR
2010
Springer
168views Education» more  CORR 2010»
13 years 5 months ago
Gaussian Process Structural Equation Models with Latent Variables
In a variety of disciplines such as social sciences, psychology, medicine and economics, the recorded data are considered to be noisy measurements of latent variables connected by...
Ricardo Silva