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» Quantum Monte Carlo on graphical processing units
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EGH
2007
Springer
14 years 1 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
JIRS
2010
153views more  JIRS 2010»
13 years 5 months ago
Active Visual Perception for Mobile Robot Localization
Abstract Localization is a key issue for a mobile robot, in particular in environments where a globally accurate positioning system, such as GPS, is not available. In these environ...
Javier Correa, Alvaro Soto
ICCV
2001
IEEE
14 years 9 months ago
A Co-inference Approach to Robust Visual Tracking
Visual trackan,g cou,ld be treeted as a param,eter estim.ation. problem, of target representastionbased on observations in im,age sequ.ences. A rich,er target represen,tation, wou...
Ying Wu, Thomas S. Huang
IMR
2004
Springer
14 years 24 days ago
Entkerner: A System for Removal of Globally Invisible Triangles from Large Meshes
We present a method that computes a global potentially visible set for the complete region outside the convex hull of an object. The technique is used to remove invisible parts (t...
Manfred Ernst, Frank Firsching, Roberto Grosso
ICRA
2010
IEEE
158views Robotics» more  ICRA 2010»
13 years 6 months ago
Real-time monocular SLAM: Why filter?
Abstract— While the most accurate solution to off-line structure from motion (SFM) problems is undoubtedly to extract as much correspondence information as possible and perform g...
Hauke Strasdat, J. M. M. Montiel, Andrew J. Daviso...