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FOCS
2006
IEEE
14 years 4 months ago
Dispersion of Mass and the Complexity of Randomized Geometric Algorithms
How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness provably helps, we analyze a noti...
Luis Rademacher, Santosh Vempala
IROS
2006
IEEE
274views Robotics» more  IROS 2006»
14 years 4 months ago
Adaptive Scale Robust Segmentation for 2D Laser Scanner
Abstract— This paper presents a robust algorithm for segmentation and line detection in 2D range scans. The described method exploits the multimodal probability density function ...
Ruben Martinez-Cantin, José A. Castellanos,...
ISCAS
2006
IEEE
81views Hardware» more  ISCAS 2006»
14 years 4 months ago
Equivalent output-filtering using fast QRD-RLS algorithm for burst-type training applications
— Fast QR decomposition RLS (FQRD-RLS) algorithms are well known for their good numerical properties and low computational complexity. The FQRD-RLS algorithms do not provide acce...
Mobien Shoaib, Stefan Werner, J. A. Apoliná...
ISCN
2006
IEEE
14 years 4 months ago
VoIP performance in multi-layered satellite IP networks with on-board processing capability
— In this study, Voice over IP (VoIP) performance in multi-layered satellite IP networks with on-board processing (OBP) capability is investigated. With on-board processing, a sa...
Suzan Bayhan, Gürkan Gür, Fatih Alag&oum...
SMI
2006
IEEE
186views Image Analysis» more  SMI 2006»
14 years 4 months ago
BSP Shapes
We discuss a shape representation based on a set of disconnected (planar) polygons. The polygons are computed by creating a BSP that contains approximately linear surface patches ...
Carsten Stoll, Hans-Peter Seidel, Marc Alexa