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» Quasi-Static Scheduling for Concurrent Architectures
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SASO
2008
IEEE
14 years 1 months ago
MyP2PWorld: Highly Reproducible Application-Level Emulation of P2P Systems
In this paper, we describe an application-level emulator for P2P systems with a special focus on high reproducibility. We achieve reproduciblity by taking control over the schedul...
Roberto Roverso, Mohammed Al-Aggan, Amgad Naiem, A...
ASAP
2003
IEEE
114views Hardware» more  ASAP 2003»
14 years 23 days ago
An Efficient Disk-Array-Based Server Design for a Multicast Video Streaming System
Recently, a number of researchers have started to investigate new video-on-demand (VoD) architectures using batching, patching and periodic broadcasting. These architectures, comp...
P. H. Chan Patton, Jack Y. B. Lee
ADAEUROPE
2010
Springer
13 years 5 months ago
Towards the Definition of a Pattern Sequence for Real-Time Applications Using a Model-Driven Engineering Approach
Real-Time (RT) systems exhibit specific characteristics that make them particularly sensitive to architectural decissions. Design patterns help integrating the desired timing behav...
Juan A. Pastor, Diego Alonso, Pedro Sánchez...
TMM
2002
100views more  TMM 2002»
13 years 7 months ago
On a unified architecture for video-on-demand services
Abstract--Current video-on-demand (VoD) systems can be classified into two categories: 1) true-VoD (TVoD) and 2) near-VoD (NVoD). TVoD systems allocate a dedicated channel for ever...
Jack Y. B. Lee
VEE
2006
ACM
102views Virtualization» more  VEE 2006»
14 years 1 months ago
A stackless runtime environment for a Pi-calculus
The Pi-calculus is a formalism to model and reason about highly concurrent and dynamic systems. Most of the expressive power of the language comes from the ability to pass communi...
Frédéric Peschanski, Samuel Hym