Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, ...
David E. DeMarle, Christiaan P. Gribble, Steven G....
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
This paper investigates assignment strategies (load balancing algorithms) for process farms which solve the problem of online placement of a constant number of independent tasks w...
The Distributed Object Group Framework(DOGF) we constructed supports the grouping of distributed objects that are required for distributed application. From the DOGF, we manage dis...
Abstract. We develop a way of analyzing the behavior of systems modeled using Discrete Time Markov Chains (DTMC). Specifically, we define iLTL, an LTL with linear inequalities on...