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NETGAMES
2003
ACM
14 years 29 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SIGGRAPH
2003
ACM
14 years 29 days ago
Forum: a new approach for the production of educational content
eLearning is developing at an ever increasing rate as universities and colleges recognize its vast potential to reach a deeper and fragmented student pool. For a while, eLearning ...
Christine Daviault, Marcelo Coelho
SIGMETRICS
2003
ACM
115views Hardware» more  SIGMETRICS 2003»
14 years 29 days ago
Measuring the effects of internet path faults on reactive routing
Empirical evidence suggests that reactive routing systems improve resilience to Internet path failures. They detect and route around faulty paths based on measurements of path per...
Nick Feamster, David G. Andersen, Hari Balakrishna...
SIGSOFT
2003
ACM
14 years 29 days ago
Modeling and validation of service-oriented architectures: application vs. style
Most applications developed today rely on a given middleware platform which governs the interaction between components, the access to resources, etc. To decide, which platform is ...
Luciano Baresi, Reiko Heckel, Sebastian Thöne...
SIGUCCS
2003
ACM
14 years 29 days ago
A simple web content management tool as the solution to a web site redesign
Before embarking upon a large web site project, whether creating a new site or just redesigning one, it is generally accepted practice not to begin work until all the problem spec...
David Thomas Dudek, Heidi A. Wieczorek