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ECBS
2006
IEEE
126views Hardware» more  ECBS 2006»
14 years 1 months ago
Experiments and Investigations for the Personal High Performance Computing (PHPC) built on top of the 64-bit processing and clus
The motivation and objective for this paper is to demonstrate “Personal High Performance Computing (PHPC)”, which requires only a smaller number of computers, resources and sp...
Victor Chang
FPGA
1999
ACM
123views FPGA» more  FPGA 1999»
13 years 11 months ago
Procedural Texture Mapping on FPGAs
Procedural textures can be effectively used to enhance the visual realism of computer rendered images. Procedural textures can provide higher realism for 3-D objects than traditio...
Andy Gean Ye, David M. Lewis
IPPS
2010
IEEE
13 years 5 months ago
Scalable multi-pipeline architecture for high performance multi-pattern string matching
Multi-pattern string matching remains a major performance bottleneck in network intrusion detection and anti-virus systems for high-speed deep packet inspection (DPI). Although Aho...
Weirong Jiang, Yi-Hua Edward Yang, Viktor K. Prasa...
PG
2002
IEEE
14 years 11 days ago
Interactive Rendering of Translucent Objects
This paper presents a rendering method for translucent objects, in which view point and illumination can be modified at interactive rates. In a preprocessing step the impulse res...
Hendrik P. A. Lensch, Michael Goesele, Philippe Be...
ICIP
2005
IEEE
14 years 9 months ago
Joint feature-spatial-measure space: a new approach to highly efficient probabilistic object tracking
In this paper we present a probabilistic framework for tracking objects based on local dynamic segmentation. We view the segn to be a Markov labeling process and abstract it as a ...
Feng Chen, XiaoTong Yuan, ShuTang Yang