Insights from human perception of moving faces have the potential to provide interesting insights for technical animation systems as well as in the neural encoding of facial expre...
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, ...
In this paper, we address the problem of representing human actions using visual cues for the purpose of learning and recognition. Traditional approaches model actions as space-ti...
Human motion can be understood on many levels. The most basic level is the notion that humans are collections of things that have predictable visual appearance. Next is the notion...
Christopher Richard Wren, Brian P. Clarkson, Alex ...
Abstract. Much recent research in human activity recognition has focused on the problem of recognizing simple repetitive (walking, running, waving) and punctual actions (sitting up...