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» RC A Rule Based Language for Game AI
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AIIDE
2007
13 years 9 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
ICLP
2009
Springer
14 years 8 months ago
Answer Set Programming for Single-Player Games in General Game Playing
As a novel, grand AI challenge, General Game Playing is concerned with the development of systems that understand the rules of unknown games and play these games well without human...
Michael Thielscher
KDD
2002
ACM
150views Data Mining» more  KDD 2002»
14 years 7 months ago
Querying multiple sets of discovered rules
Rule mining is an important data mining task that has been applied to numerous real-world applications. Often a rule mining system generates a large number of rules and only a sma...
Alexander Tuzhilin, Bing Liu
IJCNN
2008
IEEE
14 years 1 months ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
ECML
2007
Springer
14 years 1 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone