Radiosity is a widely used technique for global illumination. Typically the computation is performed offline and the result is viewed interactively. We present a technique for com...
Abstract. Wavelet radiosity is, by its nature, restricted to parallelograms or triangles. This paper presents an innovative technique enabling wavelet radiosity computations on pla...
We present a simple and inexpensive method for computing the estimates of error in a hierarchical linear radiosity method. Similar to the approach used in 1 for constant radiosity ...
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...