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PRICAI
2010
Springer
13 years 9 months ago
Towards Artificial Systems: What Can We Learn from Human Perception?
Research in learning algorithms and sensor hardware has led to rapid advances in artificial systems over the past decade. However, their performance continues to fall short of the ...
Heinrich H. Bülthoff, Lewis L. Chuang
VRST
2010
ACM
13 years 9 months ago
On-line visualization of underground structures using context features
We introduce an on-line framework for the visualizing of underground structures that improves X-Ray vision and Focus and Context Rendering for Augmented Reality. Our approach does...
Jiazhou Chen, Xavier Granier, Naiyang Lin, Qunshen...
IGARSS
2009
13 years 8 months ago
High Performance Computing for Hyperspectral Image Analysis: Perspective and State-of-the-art
The main purpose of this paper is to describe available (HPC)based implementations of remotely sensed hyperspectral image processing algorithms on multi-computer clusters, heterog...
Antonio Plaza, Qian Du, Yang-Lang Chang
ICIP
2003
IEEE
15 years 23 days ago
Real-time microfacet billboarding for free-viewpoint video rendering
We present a hardware-accelerated method for video-based rendering relying on an approximate model of scene geometry. Our goal is to render high-quality views of the scene from ar...
Bastian Goldlücke, Marcus A. Magnor
ASAP
2009
IEEE
182views Hardware» more  ASAP 2009»
14 years 8 months ago
NeMo: A Platform for Neural Modelling of Spiking Neurons Using GPUs
—Simulating spiking neural networks is of great interest to scientists wanting to model the functioning of the brain. However, large-scale models are expensive to simulate due to...
Andreas Fidjeland, Etienne B. Roesch, Murray Shana...