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CGF
2007
99views more  CGF 2007»
13 years 11 months ago
Layered Performance Animation with Correlation Maps
Performance has a spontaneity and “aliveness” that can be difficult to capture in more methodical animation processes such as keyframing. Access to performance animation has ...
Michael Neff, Irene Albrecht, Hans-Peter Seidel
CGF
2002
184views more  CGF 2002»
13 years 10 months ago
The 3D Model Acquisition Pipeline
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...
Fausto Bernardini, Holly E. Rushmeier

Publication
254views
13 years 4 months ago
Z-fighting aware Depth Peeling
Efficient capturing of the entire topological and geometric information of a 3D scene is an important feature in many graphics applications for rendering multi-fragment effects. Ex...
Andreas Vasilakis and Ioannis Fudos
SIGMOD
2009
ACM
157views Database» more  SIGMOD 2009»
14 years 11 months ago
FPGA: what's in it for a database?
While there seems to be a general agreement that next years' systems will include many processing cores, it is often overlooked that these systems will also include an increa...
Jens Teubner, René Müller
CASES
2010
ACM
13 years 9 months ago
Resource recycling: putting idle resources to work on a composable accelerator
Mobile computing platforms in the form of smart phones, netbooks, and personal digital assistants have become an integral part of our everyday lives. Moving ahead to the future, m...
Yongjun Park, Hyunchul Park, Scott A. Mahlke, Sukj...