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SI3D
2006
ACM
14 years 1 months ago
Triangle order optimization for graphics hardware computation culling
Diego Nehab, Joshua Barczak, Pedro V. Sander
PG
2007
IEEE
14 years 1 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
3DPVT
2006
IEEE
199views Visualization» more  3DPVT 2006»
14 years 1 months ago
Fast Level Set Multi-View Stereo on Graphics Hardware
In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...
ICIAP
2005
ACM
14 years 1 months ago
Markovian Energy-Based Computer Vision Algorithms on Graphics Hardware
This paper shows how Markovian segmentation algorithms used to solve well known computer vision problems such as motion estimation, motion detection and stereovision can be signi...
Pierre-Marc Jodoin, Max Mignotte, Jean-Franç...
FCCM
1999
IEEE
127views VLSI» more  FCCM 1999»
13 years 11 months ago
Mapping of an Automated Target Recognition Application from a Graphical Software Environment to FPGA-Based Reconfigurable Hardwa
A significant obstacle to the widespread adoption of FPGAbased configurable computing hardware has been the difficulty of mapping applications onto this hardware. We are developin...
Benjamin A. Levine, Senthil Natarajan, Chandra Tan...