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CGF
2002
156views more  CGF 2002»
13 years 8 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
SIGGRAPH
1999
ACM
14 years 1 months ago
Computing Exact Shadow Irradiance Using Splines
We present a solution to the general problem of characterizing shadows in scenes involving a uniform polygonal area emitter and a polygonal occluder in arbitrary position by manif...
Michael M. Stark, Elaine Cohen, Tom Lyche, Richard...
DATE
2004
IEEE
115views Hardware» more  DATE 2004»
14 years 15 days ago
Aspects of Formal and Graphical Design of a Bus System
This study shows the derivation of a local segmented bus arbiter from an original single segment bus arbiter. The operations are performed in the formal framework of action system...
Tiberiu Seceleanu, Tomi Westerlund
SIGGRAPH
2003
ACM
14 years 2 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
RT
1997
Springer
14 years 27 days ago
Interactive Common Illumination for Computer Augmented Reality
: The advent of computer augmented reality (CAR), in which computer generated objects mix with real video images, has resulted in many interesting new application domains. Providin...
George Drettakis, Luc Robert, Sylvain Bougnoux