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ECBS
2010
IEEE
200views Hardware» more  ECBS 2010»
13 years 8 months ago
Improving Testing of Enterprise Systems by Model-Based Testing on Graphical User Interfaces
Software development and testing of Enterprise Resource Planning (ERP) systems demands dedicated methods to tackle its special features. As manual testing is not able to systematic...
Sebastian Wieczorek, Alin Stefanescu
MICRO
1998
IEEE
108views Hardware» more  MICRO 1998»
14 years 2 months ago
Exploiting Instruction Level Parallelism in Geometry Processing for Three Dimensional Graphics Applications
Three dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost-effective graphics solution is to perform geomet...
Chia-Lin Yang, Barton Sano, Alvin R. Lebeck
CORR
2007
Springer
114views Education» more  CORR 2007»
13 years 10 months ago
High Performance Direct Gravitational N-body Simulations on Graphics Processing Units
We present the results of gravitational direct N-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the re...
Simon Portegies Zwart, Robert G. Belleman, Peter G...
IPPS
2008
IEEE
14 years 4 months ago
Wait-free Programming for General Purpose Computations on Graphics Processors
The fact that graphics processors (GPUs) are today’s most powerful computational hardware for the dollar has motivated researchers to utilize the ubiquitous and powerful GPUs fo...
Phuong Hoai Ha, Philippas Tsigas, Otto J. Anshus
PG
2000
IEEE
14 years 2 months ago
Interactive Rendering Method for Displaying Shafts of Light
Recently, graphics hardware has increased in capability, and is, moreover, now available even on standard PCs. These advances have encouraged researchers to develop hardware-accel...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...