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» Radiosity on Graphics Hardware
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PG
2000
IEEE
13 years 12 months ago
A New Adaptive Density Estimator for Particle-Tracing Radiosity
Inparticle-tracing radiosityalgorithms, energy-carrying particles are traced through an environmentfor simulating global illumination. Illumination on a surface is reconstructed f...
Wong Kam Wah
PG
1999
IEEE
13 years 11 months ago
Automatic Creation of Object Hierarchies for Radiosity Clustering
Using object clusters for hierarchical radiosity greatly improves the efficiency and thus usability of radiosity computations. By eliminating the quadratic starting phase very lar...
Gordon Müller, Stephan Schäfer, Dieter W...
RT
1998
Springer
13 years 11 months ago
Three Point Clustering for Radiance Computations
Abstract. There has been great success in speeding up global illumination computation in diffuse environments. The concept of clustering allows radiosity computations even for scen...
Marc Stamminger, Philipp Slusallek, Hans-Peter Sei...
WSCG
2003
142views more  WSCG 2003»
13 years 8 months ago
Dynamic Radiosity using Higher Order Functions Bases and Temporal Coherence
The computation of global illumination in a dynamic scene constitutes a real challenge in computer graphics. In radiosity algorithms, this problem is far from being easy, especial...
Venceslas Biri, Sylvain Michelin, Didier Arqu&egra...
SI3D
2012
ACM
12 years 3 months ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher