Sciweavers

1017 search results - page 88 / 204
» Radiosity on Graphics Hardware
Sort
View
ICIP
2001
IEEE
14 years 11 months ago
Efficient feature extraction for 2D/3D objects in mesh representation
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...
Cha Zhang, Tsuhan Chen
TEI
2010
ACM
345views Hardware» more  TEI 2010»
14 years 4 months ago
g-stalt: a chirocentric, spatiotemporal, and telekinetic gestural interface
In this paper we present g-stalt, a gestural interface for interacting with video. g-stalt is built upon the g-speak spatial operating environment (SOE) from Oblong Industries. Th...
Jamie Zigelbaum, Alan Browning, Daniel Leithinger,...
3DPVT
2006
IEEE
176views Visualization» more  3DPVT 2006»
14 years 4 months ago
Belief Propagation for Panorama Generation
We present an algorithm for generating panoramic images of complex scenes from a multi-sensor camera. We further present a programmable graphics hardware implementation to process...
Alan Brunton, Chang Shu
MICRO
2005
IEEE
139views Hardware» more  MICRO 2005»
14 years 3 months ago
Shader Performance Analysis on a Modern GPU Architecture
This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU) architecture using real graphic applications. The archi...
Victor Moya Del Barrio, Carlos González, Jo...
SI3D
2003
ACM
14 years 3 months ago
Application of the two-sided depth test to CSG rendering
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
Sudipto Guha, Shankar Krishnan, Kamesh Munagala, S...