In this paper, a system-level framework is proposed for 3-D graphics streaming. The proposed architecture is scalable with respect to the variations in both bandwidth and channel e...
Abstract— We consider two-hop communication of a delaysensitive, memoryless Gaussian source over two independent paths in an ad-hoc network. To capture the behavior an ad-hoc net...
— Digital fountain codes are becoming increasingly important for multimedia communications over networks subject to packet erasures. These codes have significantly lower complex...
Mattia C. O. Bogino, Pasquale Cataldi, Marco Grang...
In traditional mobile streaming networks such as 3G cellular networks, all users pull streams from a server. Such pull model leads to high streaming cost and problem in system sca...
In peer-to-peer (P2P) on-demand streaming networks, the alleviation of server load depends on reciprocal stream sharing among peers. In general, on-demand video services enable cl...