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COLT
2008
Springer
13 years 10 months ago
When Random Play is Optimal Against an Adversary
We analyze a sequential game between a Gambler and a Casino. The Gambler allocates bets from a limited budget over a fixed menu of gambling events that are offered at equal time i...
Jacob Abernethy, Manfred K. Warmuth, Joel Yellin
DAM
2008
88views more  DAM 2008»
13 years 9 months ago
Stochastic applications of media theory: Random walks on weak orders or partial orders
This paper presents the axioms of a real time random walk on the set of states of a medium and some of their consequences, such as the asymptotic probabilities of the states. The ...
Jean-Claude Falmagne, Yung-Fong Hsu, Fabio Leite, ...
ISMAR
2006
IEEE
14 years 2 months ago
An event architecture for distributed interactive multisensory rendering
We describe an architecture for coping with latency and asynchrony of multisensory events in interactive virtual environments. We propose to decompose multisensory interactions in...
Timothy Edmunds, Dinesh K. Pai
VRML
1998
ACM
14 years 1 months ago
Event Processing for Complicated Routes in VRML 2.0
VRML 2.0 allows a content creator to dynamically control state changes in a virtual reality world by defining routes of events over VRML 2.0 nodes. In the conceptual execution mod...
Masaaki Taniguchi
CVIU
2007
113views more  CVIU 2007»
13 years 8 months ago
Primal sketch: Integrating structure and texture
This article proposes a generative image model, which is called ‘‘primal sketch,’’ following Marr’s insight and terminology. This model combines two prominent classes of...
Cheng-en Guo, Song Chun Zhu, Ying Nian Wu