We analyze a sequential game between a Gambler and a Casino. The Gambler allocates bets from a limited budget over a fixed menu of gambling events that are offered at equal time i...
This paper presents the axioms of a real time random walk on the set of states of a medium and some of their consequences, such as the asymptotic probabilities of the states. The ...
We describe an architecture for coping with latency and asynchrony of multisensory events in interactive virtual environments. We propose to decompose multisensory interactions in...
VRML 2.0 allows a content creator to dynamically control state changes in a virtual reality world by defining routes of events over VRML 2.0 nodes. In the conceptual execution mod...
This article proposes a generative image model, which is called ‘‘primal sketch,’’ following Marr’s insight and terminology. This model combines two prominent classes of...