We describe a novel parallel randomized search algorithm for two-player games. The algorithm is a randomized version of Korf and Chickering's best-first search. Randomization...
We consider the problem of storing an ordered dictionary data structure over a distributed set of nodes. In contrast to traditional sequential data structures, distributed data st...
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity of minimax search for two-player games. We describe a very...
The paper addresses the region search problem in three-dimensional (3D) space. The data used is a dynamically growing point cloud as it is typically gathered with a 3D-sensing devi...
A binary decoder is a common component of software development tools such as instruction set simulators, disassemblers and debuggers. The efficiency of the decoder can have a sign...