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AI
2002
Springer
13 years 9 months ago
Parallel Randomized Best-First Minimax Search
We describe a novel parallel randomized search algorithm for two-player games. The algorithm is a randomized version of Korf and Chickering's best-first search. Randomization...
Yaron Shoham, Sivan Toledo
SODA
2004
ACM
124views Algorithms» more  SODA 2004»
13 years 11 months ago
Family trees: an ordered dictionary with optimal congestion, locality, degree, and search time
We consider the problem of storing an ordered dictionary data structure over a distributed set of nodes. In contrast to traditional sequential data structures, distributed data st...
Kevin C. Zatloukal, Nicholas J. A. Harvey
AAAI
1996
13 years 11 months ago
Forward Estimation for Game-Tree Search
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity of minimax search for two-player games. We describe a very...
Weixiong Zhang
DAGM
2005
Springer
14 years 3 months ago
A Method for Fast Search of Variable Regions on Dynamic 3D Point Clouds
The paper addresses the region search problem in three-dimensional (3D) space. The data used is a dynamically growing point cloud as it is typically gathered with a 3D-sensing devi...
Eric Wahl, Gerd Hirzinger
DAC
2003
ACM
14 years 10 months ago
Automated synthesis of efficient binary decoders for retargetable software toolkits
A binary decoder is a common component of software development tools such as instruction set simulators, disassemblers and debuggers. The efficiency of the decoder can have a sign...
Wei Qin, Sharad Malik