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AAAI
2006
13 years 9 months ago
Overconfidence or Paranoia? Search in Imperfect-Information Games
We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfectinformation game tree search algorithm based on it. The formula and...
Austin Parker, Dana S. Nau, V. S. Subrahmanian
COMPGEOM
2010
ACM
14 years 24 days ago
A dynamic data structure for approximate range searching
In this paper, we introduce a simple, randomized dynamic data structure for storing multidimensional point sets, called a quadtreap. This data structure is a randomized, balanced ...
David M. Mount, Eunhui Park
VLDB
1999
ACM
151views Database» more  VLDB 1999»
13 years 12 months ago
Cache Conscious Indexing for Decision-Support in Main Memory
As random access memory gets cheaper, it becomes increasingly affordable to build computers with large main memories. We consider decision support workloads within the context of...
Jun Rao, Kenneth A. Ross
RSA
2006
63views more  RSA 2006»
13 years 7 months ago
Random cutting and records in deterministic and random trees
We study random cutting down of a rooted tree and show that the number of cuts is equal (in distribution) to the number of records in the tree when edges (or vertices) are assigned...
Svante Janson
ICDE
2009
IEEE
152views Database» more  ICDE 2009»
14 years 9 months ago
Tree Indexing on Flash Disks
Abstract-- Large flash disks have become an attractive alternative to magnetic hard disks, due to their high random read performance, low energy consumption and other features. How...
Yinan Li, Bingsheng He, Qiong Luo, Ke Yi