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» Randomly Generated 3D Environments for Serious Games
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ACMSE
2005
ACM
14 years 28 days ago
Using nonlinear dimensionality reduction in 3D figure animation
This paper explores a method for re-sequencing an existing set of animation, specifically motion capture data, to generate new motion. Re-using animation is helpful in designing ...
A. Elizabeth Seward, Bobby Bodenheimer
IROS
2009
IEEE
188views Robotics» more  IROS 2009»
14 years 2 months ago
Novelty detection and 3D shape retrieval based on Gaussian Mixture Models for autonomous surveillance robotics
Abstract— This paper describes an efficient method for retrieving the 3-dimensional shape associated to novelties in the environment of an autonomous robot, which is equipped wi...
Pedro Núñez Trujillo, Paulo Drews, R...
CVPR
2008
IEEE
14 years 9 months ago
Sketching in the air: A vision-based system for 3D object design
3D object design has many applications including flexible 3D sketch input in CAD, computer game, webpage content design, image based object modeling, and 3D object retrieval. Most...
Yu Chen, Jianzhuang Liu, Xiaoou Tang
GAMEON
2007
13 years 8 months ago
Gaming Technology in Cultural Heritage Systems
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...
FLAIRS
2008
13 years 9 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...