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124
Voted
3DPVT
2006
IEEE
189views Visualization» more  3DPVT 2006»
15 years 9 months ago
Fast Safe Spline Surrogates for Large Point Clouds
To support real-time computation with large, possibly evolving point clouds and range data, we fit a trimmed uniform tensor-product spline function from one direction. The graph ...
Ashish Myles, Jörg Peters
172
Voted
SC
1993
ACM
15 years 7 months ago
Runtime compilation techniques for data partitioning and communication schedule reuse
In this paper, we describe two new ideas by which HPF compiler can deal with irregular computations e ectively. The rst mechanism invokes a user speci ed mapping procedure via a s...
Ravi Ponnusamy, Joel H. Saltz, Alok N. Choudhary
159
Voted
VMV
2008
165views Visualization» more  VMV 2008»
15 years 5 months ago
Fast Global Labeling for Real-Time Stereo Using Multiple Plane Sweeps
This work presents a real-time, data-parallel approach for global label assignment on regular grids. The labels are selected according to a Markov random field energy with a Potts...
Christopher Zach, David Gallup, Jan-Michael Frahm,...
120
Voted
ISBI
2009
IEEE
15 years 10 months ago
Cell Tracking and Segmentation in Electron Microscopy Images Using Graph Cuts
Understanding neural connectivity and structures in the brain requires detailed 3D anatomical models, and such an understanding is essential to the study of the nervous system. Ho...
Huei-Fang Yang, Yoonsuck Choe
142
Voted
ISAAC
2009
Springer
169views Algorithms» more  ISAAC 2009»
15 years 10 months ago
The Complexity of Solving Stochastic Games on Graphs
We consider some well-known families of two-player zero-sum perfect-information stochastic games played on finite directed graphs. Generalizing and unifying results of Liggett and...
Daniel Andersson, Peter Bro Miltersen