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VISUALIZATION
1996
IEEE
14 years 19 hour ago
Real-time Slicing of Data Space
This can be a costly operation. When the data is arranged according to its three-dimensional coordinates, calculating the contour surfaces requires examining each data cell. Avoidi...
Roger Crawfis
WWW
2009
ACM
14 years 8 months ago
Automated construction of web accessibility models from transaction click-streams
Screen readers, the dominant assistive technology used by visually impaired people to access the Web, function by speaking out the content of the screen serially. Using screen rea...
Jalal Mahmud, Yevgen Borodin, I. V. Ramakrishnan, ...
APVIS
2010
13 years 9 months ago
Quantitative effectiveness measures for direct volume rendered images
With the rapid development in graphics hardware and volume rendering techniques, many volumetric datasets can now be rendered in real time on a standard PC equipped with a commodi...
Yingcai Wu, Huamin Qu, Ka-Kei Chung, Ming-Yuen Cha...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
SMI
2005
IEEE
140views Image Analysis» more  SMI 2005»
14 years 1 months ago
Interactive Implicit Modeling with Hierarchical Spatial Caching
Complex implicit CSG models can be represented hierarchically as a tree of nodes (the BlobTree) . However, current methods cannot be used to visualize changes made to these models...
Ryan Schmidt, Brian Wyvill, Eric Galin