Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
-- A main prerequisite for the successful development of real-time systems is the capability for debugging and monitoring of these systems. The debugging of real-time systems is mo...
This paper presents a rapid prototyping technique that focuses on transition management in hybrid systems. In particular, it integrates hybrid modeling and simulation (for specify...
M. Guler, S. Clements, N. Kejriwal, L. Wills, B. H...
The lifecycle for industrial applications are becoming shorter, the application complexity increases, performance is to low, fault tolerance is required, reuse of components is de...
A hardware based approach to Fault Emulation independent of the logic emulation system in use has been developed and is presented in this paper. Fault injection into a targetted c...