This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
In this paper, an efficient design flow integrating Mentor Graphics Precesion C and HDL designer is derived. In this hybrid prototyping environment, efficient FPGA architectures a...
Yuanbin Guo, Gang Xu, Dennis McCain, Joseph R. Cav...
— This paper briefly describes the ELDATool, a Statecharts-based visual tool for the rapid prototyping of MultiAgent Systems based on the Event-driven Lightweight Distilled State...
Rapid evaluation and design space exploration at the algorithmic level are important issues in the design cycle. In this paper we propose an original area vs delay estimation meth...
Sebastien Bilavarn, Guy Gogniat, Jean Luc Philippe...
Information and Communication Technologies (ICTs) are rapidly changing and new technologies, processes, and skills are constantly emerging. An important challenge for the research...