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» Rapid Prototyping for Pervasive Applications
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DIGRA
2005
Springer
14 years 28 days ago
Research as Design-Design as Research
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Andrew Stapleton
VRML
2003
ACM
14 years 19 days ago
Early experiences with a 3D model search engine
New acquisition and modeling tools make it easier to create 3D models, and affordable and powerful graphics hardware makes it easier to use them. As a result, the number of 3D mo...
Patrick Min, John A. Halderman, Michael M. Kazhdan...
ATAL
2003
Springer
14 years 19 days ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
COMPSAC
2009
IEEE
14 years 3 days ago
Tool Support for Design Pattern Recognition at Model Level
Given the rapid rise of model-driven software development methodologies, it is highly desirable that tools be developed to support the use of design patterns in this context. This...
Hong Zhu, Ian Bayley, Lijun Shan, Richard Amphlett
IPPS
2000
IEEE
13 years 11 months ago
Three Dimensional VLSI-Scale Interconnects
As processor speeds rapidly approach the Giga-Hertz regime, the disparity between process time and memory access time plays an increasing role in the overall limitation of processo...
Dennis W. Prather