While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
Abstract. This paper proposes a fuzzy-rough method of maintaining CaseBased Reasoning (CBR) systems. The methodology is mainly based on the idea that a large case library can be tr...
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
CBR applications running in real domains can easily reach thousands of cases, which are stored in the case library. Retrieval times can increase greatly if the retrieval algorithm ...
Paulo Gomes, Francisco C. Pereira, Paulo Paiva, Nu...
An adaptation phase is crucial for a good and reasonable Case-Based Planning (CBP) system. The adaptation phase is responsible for finding a solution in order to solve a new proble...