Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applica...
Given two sets A and B of m non-intersecting line segments in the plane, we show how to compute in O(m log m) time a data structure that uses O(m) space and allows to answer the fo...
Otfried Cheong, Hazel Everett, Hyo-Sil Kim, Sylvai...
Point-sampled geometry has gained significant interest due to their simplicity. The lack of connectivity touted as a plus, however, creates difficulties in many operations like ge...