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» Ray Shooting in Polygons Using Geodesic Triangulations
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COMGEO
2006
ACM
13 years 8 months ago
Octrees with near optimal cost for ray-shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applica...
Hervé Brönnimann, Marc Glisse
IJCGA
2007
55views more  IJCGA 2007»
13 years 8 months ago
Parabola Separation Queries and their Application to Stone Throwing
Given two sets A and B of m non-intersecting line segments in the plane, we show how to compute in O(m log m) time a data structure that uses O(m) space and allows to answer the fo...
Otfried Cheong, Hazel Everett, Hyo-Sil Kim, Sylvai...
GRAPHITE
2007
ACM
14 years 11 days ago
Visibility map for global illumination in point clouds
Point-sampled geometry has gained significant interest due to their simplicity. The lack of connectivity touted as a plus, however, creates difficulties in many operations like ge...
Rhushabh Goradia, Anil Kanakanti, Sharat Chandran,...