Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant comput...
Peter Longhurst, Kurt Debattista, Richard Gillibra...
We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspective (pinhol...
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from lig...
: This article addresses the problem of estimating the motion of a camera as it observes the outline (or apparent contour) of a solid bounded by a smooth surface in successive imag...
Yasutaka Furukawa, Amit Sethi, Jean Ponce, David J...
We present a method that computes a global potentially visible set for the complete region outside the convex hull of an object. The technique is used to remove invisible parts (t...