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VC
2008
103views more  VC 2008»
13 years 8 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
COMGEO
1999
ACM
13 years 8 months ago
Optimal triangulation and quadric-based surface simplification
Many algorithms for reducing the number of triangles in a surface model have been proposed, but to date there has been little theoretical analysis of the approximations they produ...
Paul S. Heckbert, Michael Garland
JMMA
2002
71views more  JMMA 2002»
13 years 8 months ago
Optimal Hierarchies for Quadrilateral Surfaces
Abstract. Multiresolution representation of quadrilateral surface approximation (MRQSA) is a useful representation for progressive graphics transmission in networks. Based on two r...
Kuo-Liang Chung, Wen-Ming Yan, Jung-Gen Wu
ISVC
2010
Springer
13 years 7 months ago
RibbonView: Interactive Context-Preserving Cutaways of Anatomical Surface Meshes
We present an interactive visualization tool that provides users with the capability of cutting away the surfaces of enclosing objects to reveal interior or occluded objects. This ...
Tim McInerney, P. Crawford
GMP
2010
IEEE
297views Solid Modeling» more  GMP 2010»
14 years 1 months ago
Non-manifold Medial Surface Reconstruction from Volumetric Data
We present a method for medial surface reconstruction from volumetric data of thin-plate objects including junctions. Given medial voxels and distance fields computed from binariz...
Takashi Michikawa, Hiromasa Suzuki