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DCG
2010
75views more  DCG 2010»
13 years 8 months ago
Star Unfolding Convex Polyhedra via Quasigeodesic Loops
We extend the notion of star unfolding to be based on a quasigeodesic loop Q rather than on a point. This gives a new general method to unfold the surface of any convex polyhedron ...
Jin-ichi Itoh, Joseph O'Rourke, Costin Vîlcu
SMI
2010
IEEE
173views Image Analysis» more  SMI 2010»
13 years 7 months ago
Point Cloud Skeletons via Laplacian Based Contraction
—We present an algorithm for curve skeleton extraction via Laplacian-based contraction. Our algorithm can be applied to surfaces with boundaries, polygon soups, and point clouds....
Junjie Cao, Andrea Tagliasacchi, Matt Olson, Hao Z...
CGI
2004
IEEE
14 years 12 days ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CGF
2002
156views more  CGF 2002»
13 years 8 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
CGI
2004
IEEE
14 years 12 days ago
Surface Models of Tube Trees
This paper describes a new method for generating surfaces of branching tubular structures with given centerlines and radii. As the centerlines are not straight lines, the cross-se...
Petr Felkel, Rainer Wegenkittl, Katja Bühler