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SMI
1999
IEEE
155views Image Analysis» more  SMI 1999»
14 years 27 days ago
Multi-Layer Implicit Garment Models
This paper presents a new way to model clothing worn by articulated implicit characters. A scalar field is produced using ellipsoids as primitives. Isosurfaces are then used to pl...
Roberto E. Pérez-Urbiola, Isaac Rudom&iacut...
CGI
1996
IEEE
14 years 24 days ago
Improved Specular Highlights With Adaptive Shading
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Youngkwan Cho, Ulrich Neumann, Jongwook Woo
VMV
2001
129views Visualization» more  VMV 2001»
13 years 10 months ago
Compression of Isosurfaces
In many applications surfaces containing a large number of primitives occur. Geometry compression reduces storage space and transmission time for such models. A special case is gi...
Dietmar Saupe, Jens-Peer Kuska
VMV
2000
169views Visualization» more  VMV 2000»
13 years 10 months ago
A Non-Linear Subdivision Scheme for Triangle Meshes
Subdivision schemes are commonly used to obtain dense or smooth data representations from sparse discrete data. E. g., B-splines are smooth curves or surfaces that can be construc...
Stefan Karbacher, Stephan Seeger, Gerd Häusle...
CGF
2008
201views more  CGF 2008»
13 years 8 months ago
High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation
We present a new algorithm for the efficient and reliable generation of offset surfaces for polygonal meshes. The algorithm is robust with respect to degenerate configurations and...
Darko Pavic, Leif Kobbelt