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» Reachability in Recursive Markov Decision Processes
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CORR
2008
Springer
122views Education» more  CORR 2008»
13 years 10 months ago
Strategy Improvement for Concurrent Safety Games
We consider concurrent games played on graphs. At every round of the game, each player simultaneously and independently selects a move; the moves jointly determine the transition ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
ICRA
2008
IEEE
128views Robotics» more  ICRA 2008»
14 years 4 months ago
A point-based POMDP planner for target tracking
— Target tracking has two variants that are often studied independently with different approaches: target searching requires a robot to find a target initially not visible, and ...
David Hsu, Wee Sun Lee, Nan Rong
AI
2006
Springer
14 years 1 months ago
Belief Selection in Point-Based Planning Algorithms for POMDPs
Abstract. Current point-based planning algorithms for solving partially observable Markov decision processes (POMDPs) have demonstrated that a good approximation of the value funct...
Masoumeh T. Izadi, Doina Precup, Danielle Azar
ENTCS
2008
110views more  ENTCS 2008»
13 years 9 months ago
Game-Based Probabilistic Predicate Abstraction in PRISM
ion in PRISM1 Mark Kattenbelt Marta Kwiatkowska Gethin Norman David Parker Oxford University Computing Laboratory, Oxford, UK Modelling and verification of systems such as communi...
Mark Kattenbelt, Marta Z. Kwiatkowska, Gethin Norm...
JAIR
2006
120views more  JAIR 2006»
13 years 9 months ago
FluCaP: A Heuristic Search Planner for First-Order MDPs
We present a heuristic search algorithm for solving first-order Markov Decision Processes (FOMDPs). Our approach combines first-order state abstraction that avoids evaluating stat...
Steffen Hölldobler, Eldar Karabaev, Olga Skvo...